9 research outputs found

    Making in-class skills training more effective: the scope for interactive videos to complement the delivery of practical pedestrian training

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    Skills and awareness of young pedestrians can be improved with on-street practical pedestrian training, often delivered in schools in the United Kingdom by local authorities with the intention of improving road safety. This training is often supplemented by in-class paper based worksheet activities which are seen to be less effective than practical training in that they focus on knowledge acquisition rather than directly improving the correct application of safe pedestrian skills at the roadside. Previous research indicates that interactive video tools have the potential to develop procedural skills whilst offering an engaging road safety educational experience, which could positively impact on road crossing behaviour.In this paper, the design and development of a hazard-identification interactive road safety training video targeting child road crossing skills is presented. The interactive video was shown to be an engaging training resource for 6-7 year old children. The tool’s scope for improving pedestrians’ roadside skills is considered along with the wider implications for interactive video to aid safety training in other areas

    Multisensory learning system applying augmented reality

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    Mathematics is essential in our daily life. However, traditional teaching methods are mainly limited to the use of textbooks, generating demotivation and low interest in learning the subject. The present study proposes the development of an augmented reality system for the multi-sensory learning of students in the field of mathematics. For the creation of this proposal, we have used a human–computer interface tool called Makey Makey. Besides, the Singapore method, which has produced excellent results in the learning of mathematics, is applied. Scratch, a programming language that allows people to develop applications without having deep knowledge of the code, was used for the development of the application. Scratch allows us to combine Singapore, Makey Makey, and Augmented Reality optimally for learning. © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020
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